ST Panner Node#

ParticleSTPanner01

This node animates the texture coordinates of particle sprites for looping over tiled textures creating a flipbook effect. The animation speed is controllable.

St Panner Parameters#

ParticleSTPannerParams01

St Panner Image Tiles#

This group controls the division of your texture’s coordinate space.

Image Tiles

Description

Image Tile Columns

Set the amount of frames in S coordinate space.

Image Tile Rows

Set the amount of frames in T coordinate space.

Flip Columns

Toggle: Flip the UV space in S coordinate space.

Flip Rows

Toggle: Flip the UV space in T coordinate space.

St Panner Tile Range#

This group controls the range that your divided texture (Tiles).

Tile Range

Description

Start Tile Column

The start frame in the S coordinate space (columns). -1 uses default frames set.

Start Tile Rows

The start frame in the T coordinate space (rows). -1 uses default frames set.

End Tile Column

The end frame in S coordinate space (columns). -1 uses default frames set.

End Tile Rows

The end frame in T coordinate space (rows). -1 uses default frames set.

St Panner Tile Playback Options#

This group controls different methods to playback your tiles. Useful when you are using a tiling textures.

Tile Playback Options

Description

Randomize Start Tile

Toggle: Starts each particle at a random tile in the range, based on the particle ID, instead of the first tile in the range.

Use Time for Tile Speed

Toggle: When enabled, the simulation cycles through all of the tiles every Tile Range Time In Seconds.
When disabled, the simulation cycles through all of the tiles exactly once over each particle’s lifetime.

Tile Range Time In Seconds

When Use Time for Tile Speed is enabled, this is the time period over which a full cycle of the tile range occurs.
If this is set to 0, each particle permanently stays on whichever tile it started with.