AttributesToColor#
Given a set of attribute names for the red, green, and blue channels, apply those values to the output (primvars:displayColor) attribute
Installation#
To use this Node, you must enable omni.mesh.displace
in the Extension Manager.
Inputs#
Name |
Type |
Description |
Default |
---|---|---|---|
active |
|
If false then disable the node operation |
True |
redAttrName |
|
The name of the attribute containing the red values from Sample Texture 2D |
red |
greenAttrName |
|
The name of the attribute containing the green values from Sample Texture 2D |
green |
blueAttrName |
|
The name of the attribute containing the blue values from Sample Texture 2D |
blue |
outputAttrName |
|
The name of the attribute that should store the sampled color |
primvars:displayColor |
mesh |
|
Mesh bundle containing points |
Outputs#
Name |
Type |
Description |
Default |
---|---|---|---|
mesh |
|
Mesh with colored points |