AttributesToColor#

Given a set of attribute names for the red, green, and blue channels, apply those values to the output (primvars:displayColor) attribute

Installation#

To use this Node, you must enable omni.mesh.displace in the Extension Manager.

Inputs#

Name

Type

Description

Default

active

bool

If false then disable the node operation

True

redAttrName

token

The name of the attribute containing the red values from Sample Texture 2D

red

greenAttrName

token

The name of the attribute containing the green values from Sample Texture 2D

green

blueAttrName

token

The name of the attribute containing the blue values from Sample Texture 2D

blue

outputAttrName

token

The name of the attribute that should store the sampled color

primvars:displayColor

mesh

bundle

Mesh bundle containing points

Outputs#

Name

Type

Description

Default

mesh

bundle

Mesh with colored points