On Tick#
Executes an output execution pulse at a regular multiple of the refresh rate
Installation#
To use this Node, you must enable omni.graph.action
in the Extension Manager.
Inputs#
Name |
Type |
Description |
Default |
---|---|---|---|
Update Period (Ticks) (framePeriod) |
|
The number of updates between each output pulse. The default 0 means every update, 1 means every other update. This can be used to rate-limit updates. |
0 |
Only Simulate On Play (onlyPlayback) |
|
When true, the node is only computed while Stage is being played. |
True |
Outputs#
Name |
Type |
Description |
Default |
---|---|---|---|
Tick (tick) |
|
The execution output |
|
Is Playing (isPlaying) |
|
True during global animation timeline playback |
|
Delta (Seconds) (deltaSeconds) |
|
The number of seconds elapsed since the last output pulse |
|
Time Since Start (Seconds) (timeSinceStart) |
|
Elapsed time since the App started |
|
Animation Time (Seconds) (time) |
|
The global animation time in seconds during playback |
|
Animation Time (Frames) (frame) |
|
The global animation time in frames, equivalent to (time ‘*’ fps), during playback |
|
Absolute Simulation Time (Seconds) (absoluteSimTime) |
|
The accumulated total of elapsed times between rendered frames |