Texture Randomizer#

Randomizes the texture of the specified prims.

Installation#

To use this Node, you must enable omni.replicator.core in the Extension Manager.

Inputs#

Name

Type

Description

Default

prims

bundle

Prim(s) to set OmniPBR material

diffuseTexture

token[]

Paths to the diffuse textures to be sampled

textureScale

float[2][]

Diffuse textures scaling factor

textureRotate

float[]

Diffuse textures rotating factor

diffuse

colorf[3][]

Diffuse colour

metallicTexture

token[]

Paths to the metallic textures to be sampled

metallic

float[]

Metallic value

roughnessTexture

token[]

Paths to the roughness textures to be sampled

roughness

float[]

Roughness value

mode

token

Specifies how to apply randomized materials. Choose from [prims, meshes]

prims

projectUVW

bool

When enabled, UV coordinates will be generated by projecting them from a coordinate system.

False

execIn

execution

exec

Outputs#

Name

Type

Description

Default

execOut

execution

exec