Overlap, Sphere, Any#
Checks whether any colliders overlap the query input sphere.
Note
This node is based on PhysX Scene Queries, benefitting from the fast performance of PhysX collision detection, but it will only detect physics colliders and only when simulation is active.
Installation#
To use this Node, you must enable omni.physx.graph
in the Extension Manager.
Inputs#
Name |
Type |
Description |
Default |
---|---|---|---|
execIn |
|
Input execution |
|
Position (position) |
|
Sphere center position. |
|
Radius (radius) |
|
Sphere radius |
Outputs#
Name |
Type |
Description |
Default |
---|---|---|---|
execOut |
|
Output execution |
|
overlap |
|
Returns true if any colliders overlap with the input sphere. |
Note
The node has an execution in and out connecter to allow you to control exactly when in the graph execution chain that the scene query will be processed, thereby avoiding redundant executions. However, to guarantee that the output data is current, make sure that any other nodes reading it are later in the execution chain, i.e. belong to a node tree connected to the node execution out.
For examples of concrete use of scene query nodes within an ActionGraph, see the OmniGraph demos in the physics demo scenes under Scene Query.