Compute Geometry Overlaps#

Compute overlaps between geometries (currently supports meshes prims)

Compute Geometry Overlaps Node

Compute Geometry Overlaps is an Immediate Node that tests if intersection exists on prims at corresponding indexes into the overlap pairs arrays.

For example given the following overlap pairs arrays:

  • overlapPairs0 = ['/Prim1', '/Prim2']

  • overlapPairs1 = ['/Prim3', '/Prim4']

This node will test:

  • '/Prim1' <–> '/Prim3'

  • '/Prim2' <–> '/Prim4'

Such prims must exist in the prims bundle that passed to the primsBundle input, otherwise an error will be thrown.

Prims can be supplied to primsBundle connecting the output of a Read Prims node or Compute Geometry Bounds node.

The output is an array of booleans where every boolean at a given index returns true if the two prims at the same corresponding index in the overlapPairs0 and overlapPairs1 arrays do actually intersect.

So looking at the previous example if only '/Prim2' overlaps with '/Prim4' then the overlaps will be:

  • overlaps = [false, true]

Installation#

To use this Node, you must enable omni.physx.graph in the Extension Manager.

Inputs#

Name

Type

Description

Default

execIn

execution

Input execution

primsBundle

bundle

The prims of interest. It must be a bundle with one or more prim children. Currently only meshes prim are supported (sourcePrimType == ‘Mesh’). Overlap check is always executed with trianagle mesh approximation for both items of a pair unless the (optional) ‘physics:approximation’ is set to different type (can be ‘convex mesh’ for example). From each Mesh prim child reads: - ‘sourecePrimPath’ - ‘sourcePrimType’ - ‘points’ - ‘faceVertexIndices’ - ‘faceVertexCounts’ - ‘worldMatrix’ - ‘sourcePrimPath’ (and optionally ‘holeIndices’, ‘orientation’, ‘meshKey’ and ‘physics:approximation’) attributes

overlapsPair0

token[]

Path of the first geometry from the Prims Bundle to check for overlap with corresponding item at same index in overlapsPair1 input attribute.

overlapsPair1

token[]

Path of the second geometry from the Prims Bundle to check for overlap with corresponding item at same index in overlapsPair0 input attribute.

Outputs#

Name

Type

Description

Default

execOut

execution

Output execution

overlaps

bool[]

Array of booleans where ‘True’ value signals that a corresponding pair of meshes in overlapsPair0 and overlapsPair1 input arrays at the same index do actually overlap.

Note

Connecting the output of Compute Geometry Bounds node is often a better choice because that node allows precompute mesh hash and cooking data structures at the start of a graph, avoiding such computation at every invocation of this node.

Important

Immediate nodes currently only support Mesh Prims, and not Shape prims.

Demos:

Several demo scenes can be accessed through the physics demo scenes menu option (Window > Simulation > Physics / Demo Scenes).

This will enable a Physics Demo Scenes window.

../../../../_images/kit_physics_demo_scenes.png

A demo using this node is labeled Objects de-penetration:

../../../../_images/omnigraph-physx-immediate-demo-de-penetration.png