Compute Geometry Overlaps#
Compute overlaps between geometries (currently supports meshes prims)
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Compute Geometry Overlaps is an Immediate Node that tests if intersection exists on prims at corresponding indexes into the overlap pairs arrays.
For example given the following overlap pairs arrays:
overlapPairs0
= ['/Prim1'
,'/Prim2'
]overlapPairs1
= ['/Prim3'
,'/Prim4'
]
This node will test:
'/Prim1'
<–>'/Prim3'
'/Prim2'
<–>'/Prim4'
Such prims must exist in the prims bundle that passed to the primsBundle
input, otherwise an error will be thrown.
Prims can be supplied to primsBundle
connecting the output of a Read Prims node or Compute Geometry Bounds node.
The output is an array of booleans where every boolean at a given index returns true if the two prims at the same corresponding index in the overlapPairs0
and overlapPairs1
arrays do actually intersect.
So looking at the previous example if only '/Prim2'
overlaps with '/Prim4'
then the overlaps will be:
overlaps
= [false
,true
]
Installation#
To use this Node, you must enable omni.physx.graph
in the Extension Manager.
Inputs#
Name |
Type |
Description |
Default |
---|---|---|---|
execIn |
|
Input execution |
|
primsBundle |
|
The prims of interest. It must be a bundle with one or more prim children. Currently only meshes prim are supported (sourcePrimType == ‘Mesh’). Overlap check is always executed with trianagle mesh approximation for both items of a pair unless the (optional) ‘physics:approximation’ is set to different type (can be ‘convex mesh’ for example). From each Mesh prim child reads: - ‘sourecePrimPath’ - ‘sourcePrimType’ - ‘points’ - ‘faceVertexIndices’ - ‘faceVertexCounts’ - ‘worldMatrix’ - ‘sourcePrimPath’ (and optionally ‘holeIndices’, ‘orientation’, ‘meshKey’ and ‘physics:approximation’) attributes |
|
overlapsPair0 |
|
Path of the first geometry from the Prims Bundle to check for overlap with corresponding item at same index in overlapsPair1 input attribute. |
|
overlapsPair1 |
|
Path of the second geometry from the Prims Bundle to check for overlap with corresponding item at same index in overlapsPair0 input attribute. |
Outputs#
Name |
Type |
Description |
Default |
---|---|---|---|
execOut |
|
Output execution |
|
overlaps |
|
Array of booleans where ‘True’ value signals that a corresponding pair of meshes in overlapsPair0 and overlapsPair1 input arrays at the same index do actually overlap. |
Note
Connecting the output of Compute Geometry Bounds node is often a better choice because that node allows precompute mesh hash and cooking data structures at the start of a graph, avoiding such computation at every invocation of this node.
Important
Immediate nodes currently only support Mesh Prims, and not Shape prims.
Demos:
Several demo scenes can be accessed through the physics demo scenes menu option (Window > Simulation > Physics / Demo Scenes
).
This will enable a Physics Demo Scenes window.
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A demo using this node is labeled Objects de-penetration:
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