WarpBillboardMesher#

Unified dynamics billboard mesher

Installation#

To use this Node, you must enable omni.particle.system.core2 in the Extension Manager.

Inputs#

Name

Type

Description

Default

device

int

CUDA device to run simulation on

0

cameraLocalToWorld

matrixd[4]

Camera local to world matrix

size

float

Scale up billboards by this amount

10.0

scaleAttribute

token

Float per particle array multiplying scale of billboard.

scale

spinAttribute

token

Float per particle array (in radians) denoting axial rotation of billboard.

spin

stOffAttribute

token

vec2 per particle array denoting texture coordinates offset of billboard.

stOffset

stScaleAttribute

token

vec2 per particle array denoting texture coordinates scale of billboard.

stScale

particles

bundle

Input particle data, TODO enumerate attributes.

Outputs#

Name

Type

Description

Default

faceVertexCounts

int[]

mesh export

faceVertexIndices

int[]

mesh export

points

float[3][]

mesh export

normals

float[3][]

mesh export

primvarsSt

float[2][]

mesh export