omni.deform.Shrinkwrap#
Cloth simulation node
Installation#
To use this Node, you must enable omni.deform.shrinkwrap
in the Extension Manager.
Inputs#
Name |
Type |
Description |
Default |
---|---|---|---|
Mesh Bundle (deformable) |
|
Deformed mesh bundle |
|
Collider Mesh (colliderMesh) |
|
Collider mesh to project onto |
|
Rest Mesh (deformableRest) |
|
Rest state of deformed mesh bundle |
|
Collider Rest Mesh (colliderMeshRest) |
|
Rest state of collider mesh |
|
innerLimit |
|
Inner radius where the deformer affected by the deformer. |
1.0 |
outerLimit |
|
Outer radius where the deformer affected by the deformer. |
2.0 |
pushOut |
|
Push out multiplier for intersecting geo |
1.0 |
active |
|
Whether the deformer should be applied |
True |
blend |
|
Weighting value applied to all points. This single value is used to multiply the weighting factor of all points, allowing the entire deformation to be increased or decreased |
1.0 |
centerMatrix |
|
Center transform space to localize the colliderPoints to |
[[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 0.0, 0.0, 1.0]] |
centerMatrixRest |
|
Rest transform space to localize the colliderPointsRest to |
[[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 0.0, 0.0, 1.0]] |
Outputs#
Name |
Type |
Description |
Default |
---|---|---|---|
deformable |
|
The bundle contains the mesh data and transforms. |