Jiggle Deformer#

Modify a set of points in a manner that recreates a jiggling motion

Installation#

To use this Node, you must enable omni.deform.jiggle in the Extension Manager.

Inputs#

Name

Type

Description

Default

Mesh (deformable)

bundle

Deformed deformable bundle

weights

float[]

List of weighting for deformation being applied to each point. 0.0 means no deformation is to be applied, 1.0 means full deformation is applied

[]

blend

float

Weighting value applied to all points. This single value is used to multiply the weighting factor of all points, allowing the entire deformation to be increased or decreased

1.0

stiffness

float

Stiffness factor of the motion

4.0

damping

float

Damping factor on the motion

0.05

maxDisplacement

float

Maximum displacement of a point allowed

1.0

noiseRatio

float

Ratio of the noise amplitude to be applied

0.0

noiseOctaves

int

Number of octaves in the generated noise

1

noiseFrequency

float

Frequency of the generated noise

0.03

playbackEvaluation

bool

If true use the timeline time for evaluation, otherwise use the context time

False

noiseEnabled

bool

Is the application of noise to the motion enabled?

False

Outputs#

Name

Type

Description

Default

deformable

bundle

The bundle contains the deformable data and transforms.