Output Generator Nodes#

The output generator nodes output the different types of particle systems you can use. You can connect the Output Mesh and Prim (sprite, mesh etc) Path with the path input pins.

Geometry Replicator Node#

GeoReplicatorNodeLook01

The Geometry Replicator node generates geometry primitives onto the particles.

GeoReplicatorNode01

Geometry Replicator Parameters#

Parameters

Description

Active

Toggle: Controls whether the Geometry Replicator Node is Active or Inactive.

Face Active Camera

Toggle: If this is active, the y axis of the geometry being replicated will face the camera for each replica.
If this is inactive, the particle or shape used will use its local orientations.

Orient With Active Camera

Toggle: If this is active, the y axis of the geometry being replicated will face the camera for each replica, and the x axis of the geometry will be vertical relative to the camera.
If this is inactive, the particle or shape used will use its local orientations.
If active, face active camera is ignored.

Rotation

Rotate the particle in X Y Z in degrees.

Aim

Aim points the particle in a specific direction in x,y,z.

Up

Change the ‘top’ value of the particle in x, Y, Z.

Scale Multiplier

Multiply the particle’s size in x,y,Z

Filter Object Index

When this is non negative, geometry will only be copied to the particles with this object index.
when this is negative, geometry will use the object index value in the emitter node.

Geometry Replicator Visualization#

Visualization

Description

Visualize Geometry

Toggle: Enables mesh wireframe visualization.

Visualize Normals

Toggle: Enables mesh normal visualization.

Visualize Points

Toggle: Enables particle point visualization.

Visualize velocities

Toggle: Enables particle velocity visualization

Output to Mesh

Toggle: When active, this node writes to the prim(s) specified but the ‘outputs mesh’.
When inactive: no prims are written to the particles.

Visualization Color

Color of the visualization in r, g, b, a.

Visualization Point Diameter

Visualization point diameter.

Visualization Line Width

Visualization line width.

Geometry Replicator Source Primitive#

This group allows you to add source primitives to your emitter.

Source Primitive

Description

Primitive

This field shows where your source geometry primitive is located in the stage/layer.

Add Target(s)

This button allows you to add source primitives to the geometry replicator.

Point Instancer Node#

PointInstancerNodeLook01

The point instancer node writes geometry instances to the particle points. You can connect the Output Point Instancer and Prototype Prim (sprite, mesh etc) Path with the path input pins.

PointInstancerNode01

Point Instancer Parameters#

Parameters

Description

Active

Toggle: Controls whether the Point Instancer Node is Active or Inactive.

Face Active Camera

Toggle: If this is active, the y axis of the geometry being replicated will face the camera for each replica.
If this is inactive, the particle or shape used will use its local orientations.

Orient With Active Camera

Toggle: If this is active, the y axis of the geometry being replicated will face the camera for each replica, and the x axis of the geometry will be vertical relative to the camera.
If this is inactive, the particle or shape used will use its local orientations.
If active, face active camera is ignored.

Rotation

Rotate the particle in X Y Z in degrees.

Aim

Aim points the particle in a specific direction in x,y,z.

Up

Change the ‘top’ value of the particle in x, Y, Z.

Scale Multiplier

Multiply the particle’s size in x,y,Z

Filter Object Index

When this is non negative, geometry will only be copied to the particles with this object index.
when this is negative, geometry will use the object index value in the emitter node.

Visualizer Node#

VisualizerNodeLook01

The Visualizer node outputs point visuals to the viewport only. There is no representation downstream and there is no data in the stage.

VisualizerNode01

Visualizer Parameters#

Parameters

Description

Active

Toggle: Controls whether the Visualizer Node is Active or Inactive.

Color Particles by Aim

Change the color of the particles based on their aim.
Generate Color and Opacity must be enabled in the emitter node for this to function.

Rotation

Rotate the particle in X Y Z in degrees.

Aim

Aim points the particle in a specific direction in x,y,z.

Up

Change the ‘top’ value of the particle in x, Y, Z.

Scale Multiplier

Multiply the particle’s size in x,y,Z

Flow Emitter Output Node#

PointInstancerOutNodeLook01

The flow emitter output node connects the particle system to the flow emitter point node. This allows a flow emission to be controlled by a particle system

PointInstancerOutNode01

Flow Emitter Parameters#

Parameters

Description

Active

Toggle: Controls whether the Flow Emitter Node is Active or Inactive.

Color Particles by Aim

Change the color of the particles based on their aim.
Generate Color and Opacity must be enabled in the emitter node for this to function.

Rotation

Rotate the particle in X Y Z in degrees.

Aim

Aim points the particle in a specific direction in x,y,z.

Up

Change the ‘top’ value of the particle in x, y, z.

Scale Multiplier

Multiply the particle’s size in x,y,Z

Flow Emitter Relationships#

Relationships

Description

Input:particles

Connect a particle emitter solver.

Add Target(s)

This button allows you to add a particle emitter solver.

output:flowEmitterPoint

Connect to a point cloud flow emitter.

Add Target(s)

This button allows you to output to a point cloud flow emitter node.

Point Cloud Flow Emitter Node#

PointInstancerOutNodeLook01

Parameters for the Point cloud flow emitter are located on the Flow page.

Point Cloud Flow Emitter

Path Node#

The path node is generated when you add a prim into the Particle Editor. It contains the pathway to your prim, sprite, mesh or output.

PathOutNodeLook01

For example: when you pull a Sphere Mesh into the Particle Editor, a Create Node for Prim window appears.

CreateWindowOutNodeLook01

Select Constant Path and a path node will appear in the Particle Editor.

PathOutNode01

Path Node Inputs#

Inputs

Description

Value

Path is created automatically if you drag and drop your prim in
You can type in the path here

Note

the Path Node name will change based on what was added to the particle editor.

PathNodeNamesNode01

Prototype Node#

PointInstancerOutNodeLook01

The prototype holds objects in the USD stage where we pick data from for the purpose of the particle system - usually instancing to the points.

PointInstancerOutNode01

Prototype Node Visual#

Visual

Description

Default

Dropdown: Draw the particle with default settings.

Guide

Dropdown: Draw the particles as a guide in the viewport.

Proxy

Dropdown: Draw the particles with proxy settings.

Sprite Node#

SpriteNodeLook01

The Sprite is automatically created as a default display method when creating particle systems using the menu method. It has all of the primitive transforms to use.

SpriteNode01

Sprite Node Transforms#

Transforms

Description

translate

Move the output in world space in X Y Z

Rotation

Rotate the particle in X Y Z in degrees by default.
Left click the down arrow to change rotation orientation.

Scale

Scale the particle’s size in X Y Z.