Scatter Points from Camera#

Scatters points on input geometry by casting rays from a camera.

Installation#

To use this Node, you must enable wip.genproc.core in the Extension Manager.

Inputs#

Name

Type

Description

Default

active

bool

Is the Scatter Points node currently active?

True

usdTimecode

double

The USD timecode at the current playback point (timeline time ‘*’ timecodes/sec)

0

time

double

Either the running clock or the timeline time or timeline time, depending on playbackEvaluation

0

randomSeed

uint64

0

numDesiredPoints

int

The number of generated points desired.

100

maxIterations

int

Maximum number of rays to cast

1000000

meshBundle

bundle

Mesh geometry prims

cameraPrim

bundle

Camera prim

Outputs#

Name

Type

Description

Default

points

pointf[3][]

Output point positions

[]

projectedPoints

float[2][]

If a camera prim is provided, this collection will be populated with points projected into the camera’s screen space in the range [-1, 1]. If no camera prim is provided, this will be empty.

[]

normals

normalf[3][]

Output point normals, correlates to points

[]