Collider Node#
This resolves collisions of particles with collision geometry or other particles.
Collider#
Collider |
Description |
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Active |
Toggle: Controls whether the Collider Node is Active or Inactive.
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Collider Collision Settings#
Collision Settings |
Description |
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Enable Collision |
Toggle: If this is true, particles will collide against any collision geometry, else collision geometry will be ignored.
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Enable Self Collision |
Toggle: If this is true, particles will collide against each other, else particles will pass through each other.
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Die On Collision |
Toggle: If this is true, particles will die upon colliding with collision geometry.
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Die On Self Collision |
Toggle: If this is true, particles will die upon colliding with other particles.
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Bounce |
The portion of particle velocity normal to the surface preserved on bounces.
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Friction |
The portion of particle velocity tangent to the surface preserved on bounces.
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Collider Source Primitive#
Source Primitive |
Description |
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Primitive |
This field shows the path where your collision primitive(s) source is located in the stage/layer.
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Add Target(s) |
This button allows you to change to a different source.
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