Collider Node#

ParticleCollider01

This resolves collisions of particles with collision geometry or other particles.

ParticleColliderParams01

Collider#

Collider

Description

Active

Toggle: Controls whether the Collider Node is Active or Inactive.

Collider Collision Settings#

Collision Settings

Description

Enable Collision

Toggle: If this is true, particles will collide against any collision geometry, else collision geometry will be ignored.

Enable Self Collision

Toggle: If this is true, particles will collide against each other, else particles will pass through each other.

Die On Collision

Toggle: If this is true, particles will die upon colliding with collision geometry.

Die On Self Collision

Toggle: If this is true, particles will die upon colliding with other particles.

Bounce

The portion of particle velocity normal to the surface preserved on bounces.

Friction

The portion of particle velocity tangent to the surface preserved on bounces.

Collider Source Primitive#

Source Primitive

Description

Primitive

This field shows the path where your collision primitive(s) source is located in the stage/layer.

Add Target(s)

This button allows you to change to a different source.