Aim Constraint#
Aim Constraint Node
Installation#
To use this Node, you must enable omni.anim.aimConstraint
in the Extension Manager.
Inputs#
Name |
Type |
Description |
Default |
---|---|---|---|
computeRelativeTransform |
|
Wether relative transform is computed or used. |
False |
relativeTransform |
|
The relative transform from source transform to target transform. |
[[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 0.0, 0.0, 1.0]] |
eyeTransform |
|
The transformation matrix of eye object |
[[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 0.0, 0.0, 1.0]] |
targetTransform |
|
The transformation matrix of target object |
[[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 0.0, 0.0, 1.0]] |
maintainOffset |
|
Maintain offset |
False |
aimAxis |
|
Aim Axis |
0 |
upAxis |
|
Up Axis |
1 |
worldUpType |
|
World Up Type |
0 |
worldUpVector |
|
World Up Vector |
[0.0, 1.0, 0.0] |
worldUpObject |
|
The transformation matrix of world up object |
Outputs#
Name |
Type |
Description |
Default |
---|---|---|---|
transform |
|
Output transform |