Animation Graph API Reference#

All Animation Graph Python API commands are called from the omni.anim.graph.core module.

Some commands are also available in the Action Graph node catalog.

get_characters#

Returns a list of active character instances. Must be called in Play mode.

Example

import omni.anim.graph.core as ag
chars = ag.get_characters()

get_character_count#

Returns the number of active character instances. Must be called in Play mode.

Example

import omni.anim.graph.core as ag
char_count = ag.get_character_count()

get_character#

Returns the active character instance for the specified USD Path string. Must be called in Play mode.

Arguments

  • arg0 (str): The USD Path to the USD SkelRoot with an Animation Graph applied.

Example

import omni.anim.graph.core as ag
ag.get_character("/World/MyCharacter")

character.set_variable#

Sets a variable in a character’s applied Animation Graph. The variable can be a value or array. Must be called in Play mode.

Arguments

  • arg0 (str): The variable’s node name.
  • arg1 (value): The value to be applied that matches the variable type.

Example

import omni.anim.graph.core as ag
char = ag.get_character("/World/MyCharacter")
char.set_variable("MyBoolean", True)

character.get_variable#

Returns a variable in a character’s applied Animation Graph. Returns a list.

Example

import omni.anim.graph.core as ag
char = ag.get_character("/World/MyCharacter")
char.get_variable("MyBoolean")

character.is_node_active#

Return boolean indicating whether the given Animation Graph node. Must be called in Play mode.

Arguments

  • arg0 (str): The node name as a relative path from the Animation Graph root.

Example

import omni.anim.graph.core as ag
char = ag.get_character("/World/MyCharacter")
char.is_node_active("/MyAnimGraphNode")

character.get_world_transform#

Gets the root World Transform of a character. Must be called in Play mode.

Also available as an Action Graph node.

Arguments

  • arg0 (carb::Float3): The translation
  • arg1 (carb::Float4): The rotation

Example

import omni.anim.graph.core as ag
import carb
char = ag.get_character("/World/MyCharacter")
pos = carb.Float3(0, 0, 0)
rot = carb.Float4(0, 0, 0, 0)
char.get_world_transform(pos, rot)

character.set_world_transform#

Sets the root World Transform on a character. Must be called in Play mode.

Also available as an Action Graph node.

Arguments

  • arg0 (carb::Float3): The translation

  • arg1 (carb::Float4): The rotation

Example

import omni.anim.graph.core as ag
import carb
char = ag.get_character("/World/MyCharacter")
pos = carb.Float3(20, 0, 100)
rot = carb.Float4(0, 0, 0, 0)
char.set_world_transform(pos, rot)

character.get_joint_transform#

Gets the a joint’s transform in world space. Must be called in Play mode.

Also available as an Action Graph node.

Arguments

  • arg0 (str): The joint name, not joint path.
  • arg1 (carb::Float3): The translation
  • arg2 (carb::Float4): The rotation

Example

import omni.anim.graph.core as ag
import carb
char = ag.get_character("/World/MyCharacter")
pos = carb.Float3(20, 0, 100)
rot = carb.Float4(0, 0, 0, 0)
char.get_joint_transform("Pelvis", pos, rot)

character.update#

Manually update/tick a character. Must be called in Play mode.

Arguments

  • arg0 (float): The delta time in seconds.

Example

import omni.anim.graph.core as ag
char = ag.get_character("/World/MyCharacter")
char.update(1.0)