Animation Graph API Reference#
All Animation Graph Python API commands are called from the omni.anim.graph.core
module.
Some commands are also available in the Action Graph node catalog.
get_characters#
Returns a list of active character instances. Must be called in Play mode.
Example
import omni.anim.graph.core as ag chars = ag.get_characters()
get_character_count#
Returns the number of active character instances. Must be called in Play mode.
Example
import omni.anim.graph.core as ag char_count = ag.get_character_count()
get_character#
Returns the active character instance for the specified USD Path string. Must be called in Play mode.
Arguments
arg0 (str): The USD Path to the USD SkelRoot with an Animation Graph applied.Example
import omni.anim.graph.core as ag ag.get_character("/World/MyCharacter")
character.set_variable#
Sets a variable in a character’s applied Animation Graph. The variable can be a value or array. Must be called in Play mode.
Arguments
arg0 (str): The variable’s node name. arg1 (value): The value to be applied that matches the variable type.Example
import omni.anim.graph.core as ag char = ag.get_character("/World/MyCharacter") char.set_variable("MyBoolean", True)
character.get_variable#
Returns a variable in a character’s applied Animation Graph. Returns a list.
Example
import omni.anim.graph.core as ag char = ag.get_character("/World/MyCharacter") char.get_variable("MyBoolean")
character.is_node_active#
Return boolean indicating whether the given Animation Graph node. Must be called in Play mode.
Arguments
arg0 (str): The node name as a relative path from the Animation Graph root.Example
import omni.anim.graph.core as ag char = ag.get_character("/World/MyCharacter") char.is_node_active("/MyAnimGraphNode")
character.get_world_transform#
Gets the root World Transform of a character. Must be called in Play mode.
Also available as an Action Graph node.
Arguments
arg0 (carb::Float3): The translation arg1 (carb::Float4): The rotationExample
import omni.anim.graph.core as ag import carb char = ag.get_character("/World/MyCharacter") pos = carb.Float3(0, 0, 0) rot = carb.Float4(0, 0, 0, 0) char.get_world_transform(pos, rot)
character.set_world_transform#
Sets the root World Transform on a character. Must be called in Play mode.
Also available as an Action Graph node.
Arguments
arg0 (carb::Float3): The translation
arg1 (carb::Float4): The rotation
Example
import omni.anim.graph.core as ag import carb char = ag.get_character("/World/MyCharacter") pos = carb.Float3(20, 0, 100) rot = carb.Float4(0, 0, 0, 0) char.set_world_transform(pos, rot)
character.get_joint_transform#
Gets the a joint’s transform in world space. Must be called in Play mode.
Also available as an Action Graph node.
Arguments
arg0 (str): The joint name, not joint path. arg1 (carb::Float3): The translation arg2 (carb::Float4): The rotationExample
import omni.anim.graph.core as ag import carb char = ag.get_character("/World/MyCharacter") pos = carb.Float3(20, 0, 100) rot = carb.Float4(0, 0, 0, 0) char.get_joint_transform("Pelvis", pos, rot)
character.update#
Manually update/tick a character. Must be called in Play mode.
Arguments
arg0 (float): The delta time in seconds.Example
import omni.anim.graph.core as ag char = ag.get_character("/World/MyCharacter") char.update(1.0)