Prox#
Mesh deformer to smooth meshes or their deformations
Installation#
To use this Node, you must enable omni.deform.prox
in the Extension Manager.
Inputs#
Name |
Type |
Description |
Default |
---|---|---|---|
Mesh Bundle (deformable) |
|
Input deformable bundle |
|
Bind Mesh Bundle (bindMesh) |
|
Optional bind mesh bundle |
|
Driver Bundle (driver) |
|
Input driver bundle |
|
active |
|
Whether the deformer should be applied |
True |
applyTransforms |
|
Whether mesh transforms are applied to the output points. |
True |
mode |
|
DEBUG |
1 |
rigid |
|
Whether contiguous partitions should move together rigidly |
False |
rigidMode |
|
Whether to bind to the first point(0) or closest point(1) in a partition |
0 |
shrinkwrap |
|
Blend between the bind offset and moving the points to the driver surface |
0 |
useMaxDistance |
|
Only deform points closer to the bind surface than maxDistance |
False |
maxDistance |
|
Optional maximum distance to affect point |
0 |
useGPU |
|
Whether to use the Gpu or the Cpu code path. |
True |
useGPUBind |
|
Whether to use the Gpu or the Cpu code path for binding. |
True |
verbose |
|
Whether the deformer prints information to the shell |
False |
Outputs#
Name |
Type |
Description |
Default |
---|---|---|---|
Mesh Bundle (deformable) |
|
Output deformable bundle |