Prox#

Mesh deformer to smooth meshes or their deformations

Installation#

To use this Node, you must enable omni.deform.prox in the Extension Manager.

Inputs#

Name

Type

Description

Default

Mesh Bundle (deformable)

bundle

Input deformable bundle

Bind Mesh Bundle (bindMesh)

bundle

Optional bind mesh bundle

Driver Bundle (driver)

bundle

Input driver bundle

active

bool

Whether the deformer should be applied

True

applyTransforms

bool

Whether mesh transforms are applied to the output points.

True

mode

int

DEBUG

1

rigid

bool

Whether contiguous partitions should move together rigidly

False

rigidMode

int

Whether to bind to the first point(0) or closest point(1) in a partition

0

shrinkwrap

double

Blend between the bind offset and moving the points to the driver surface

0

useMaxDistance

bool

Only deform points closer to the bind surface than maxDistance

False

maxDistance

float

Optional maximum distance to affect point

0

useGPU

bool

Whether to use the Gpu or the Cpu code path.

True

useGPUBind

bool

Whether to use the Gpu or the Cpu code path for binding.

True

verbose

bool

Whether the deformer prints information to the shell

False

Outputs#

Name

Type

Description

Default

Mesh Bundle (deformable)

bundle

Output deformable bundle