Force Field: Noise#

A force field that adds randomized motion to a rigid body.

The noise force field generates random forces that cause physics objects to move in a chaotic fashion. The forces change their magnitude and direction smoothly over time. The following list of properties are available.

Installation#

To use this Node, you must enable omni.physx.forcefields in the Extension Manager.

Inputs#

Name

Type

Description

Default

execution

execution

Connection to evaluate this node.

0

primPaths

token[]

Apply forces to this list of Prims. Must be rigid bodies for the forces to have any effect.

enabled

bool

Enable or disable this ForceField. Overrides all other settings.

True

position

pointd[3]

The location of the force field.

[0.0, 0.0, 0.0]

range

float[2]

Forces are not applied when the distance to the force field is outside of this (minimum, maximum) range. Each force field can have a different definition of distance, e.g. for a spherical fore field, the distance is to the center, for a plane, the distance is to the closest point on the surface, for a line, it is to the closest point on the line. The minimum or maximum range is ignored if the value is negative.

[-1.0, -1.0]

surfaceSampleDensity

float

Number of rays to cast per square unit of cross sectional area. When Surface Sample Density is disabled, by setting this value to 0, all forces act through the Center of Mass of the Rigid Body and no rotational torques will be applied. Any positive value will enable Surface Sampling. Ray casts are performed against the Collision Object of the Rigid Body in order to apply forces on the surface along the direction of the surface normal. This will apply torques on the Rigid Body that will induce rotation. Higher densities will cast more rays over the surface and spread the same force over the surface area. More ray casts will generate more accurate forces and torques, but will take additional compute time.

0.0

surfaceAreaScaleEnabled

bool

Enable or disable scaling of forces by the surface area that faces in the direction of the applied force.

True

shape

token[]

Derive position input from this prim instead.

drag

float

The drag coefficient determines how quickly the body moves along with the noise. Smaller values cause the body to react more slowly.

0.0

amplitude

vectorf[3]

The magnitude of the oscillations along each of the three local axes.

frequency

vectorf[3]

The frequency of the oscillations for each of the three local axes.