Set Animation Graph World Transform#
Set the specified character’s animation graph world transform using translation and rotation from the provided transform.
Installation#
To use this Node, you must enable omni.anim.graph.core
in the Extension Manager.
Inputs#
Name |
Type |
Description |
Default |
---|---|---|---|
execIn |
|
Input execution state |
|
Skel Root Path (skelRootPath) |
|
The prim path of a UsdSkelRoot to which has the AnimationGraph applied and assigned to it. Default behavior: use the graph target. |
|
Transform (transform) |
|
Desired world transform. Note: only rotation and translation will be extracted, scale is currently ignored. |
[[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 0.0, 0.0, 1.0]] |
Outputs#
Name |
Type |
Description |
Default |
---|---|---|---|
execOut |
|
Output execution |