Set Animation Graph World Transform#

Set the specified character’s animation graph world transform using translation and rotation from the provided transform.

Installation#

To use this Node, you must enable omni.anim.graph.core in the Extension Manager.

Inputs#

Name

Type

Description

Default

execIn

execution

Input execution state

Skel Root Path (skelRootPath)

token

The prim path of a UsdSkelRoot to which has the AnimationGraph applied and assigned to it. Default behavior: use the graph target.

Transform (transform)

matrixd[4]

Desired world transform. Note: only rotation and translation will be extracted, scale is currently ignored.

[[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 0.0, 0.0, 1.0]]

Outputs#

Name

Type

Description

Default

execOut

execution

Output execution