Asset Importer#
Asset Importer is the UI frontend that utilizes extension omni.kit.asset_converter to convert other formats into USD. It mainly supports OBJ, FBX, and glTF formats currently.
Importing Assets in Omniverse USD Composer (Video)#
This video shows how to use the Import and Convert Feature.
Note
Create has been renamed to USD Composer.
Importing files#
Importing assets is done by right clicking in the Content Browser and selecting Import and Convert. Accepted File Formats for conversion are FBX, OBJ and GLTF.
Selecting a file will trigger a dialogue giving options on the import function.
Option |
Use |
---|---|
Materials |
Checked will import materials and textures if available.
|
UsdPreviewSurface |
Checked will import materials as UsdPreviewSurface instead of MDL.
“Import Materials” must be checked for this option to work.
|
Cameras |
Checked will import cameras if present in the asset.
|
Lights |
Checked will import lights if present in the asset. This only applies
to FBX import currently.
|
Smooth Normals |
Assigns/Reassigns Smoothing Groups
|
Meter as World Unit |
Checked will import the asset with 1 meter per world unit.
By default, it will import the asset with 1 centimeter per world unit.
|
Create /World |
Checked will import asset with the root prim as path “/World”.
|
Merge Static Meshes |
Checked will merge all static meshes if possible as a single one.
|
Convert to |
The target folder of outputs.
|