Transform Widget#

Transforms can be applied to any omniverse prim and is responsible for locating your prims position and orientation in the scene.

Adding Transforms#

Transforms can be added or appended to any prim by simply right clicking on the prim in either the Stage or the Viewport.

  • Right Click > Transform Op > Select Transform Op Type

Transform Types

Result

Translate, Rotate, Scale

Adds a Position, Rotation (xyz) and Scale Component

Translate, Orient, Scale

Adds a Position, Orientation (Euler/Quaternion), and Scale Component

Transform

Adds a Position Component

Pivot

Adds a Position Component for the Pivot

Translate

Adds a position component

Rotate

Adds a Vector 3 Rotation Component

Orient

Adds a Vector 4 Euler/Orientation Component

Scale

Adds a relative size component

Translate#

Positions the prim in X,Y,Z based on the world center.

Rotate#

Using degrees, sets the rotation of the object on each axis of a given prim. The order of the rotation can be adjusted by dropping down the Rotation carrot.

Orient#

Using Euler Angles, sets the direction and velocity of a given prim.

Pivot#