Transform Widget#
Transforms can be applied to any omniverse prim and is responsible for locating your prims position and orientation in the scene.
Adding Transforms#
Transforms can be added or appended to any prim by simply right clicking on the prim in either the Stage or the Viewport.
Right Click > Transform Op > Select Transform Op Type
Transform Types |
Result |
---|---|
Translate, Rotate, Scale |
Adds a Position, Rotation (xyz) and Scale Component |
Translate, Orient, Scale |
Adds a Position, Orientation (Euler/Quaternion), and Scale Component |
Transform |
Adds a Position Component |
Pivot |
Adds a Position Component for the Pivot |
Translate |
Adds a position component |
Rotate |
Adds a Vector 3 Rotation Component |
Orient |
Adds a Vector 4 Euler/Orientation Component |
Scale |
Adds a relative size component |
Translate#
Positions the prim in X,Y,Z based on the world center.
Rotate#
Using degrees, sets the rotation of the object on each axis of a given prim. The order of the rotation can be adjusted by dropping down the Rotation carrot.
Orient#
Using Euler Angles, sets the direction and velocity of a given prim.