109.0.0#
Release Date: October 2025
Added#
Ignore Attribute option added to Deduplicate Geometry operation
Add Deduplicate detail panel to show the prims attributes and instance prototype
New operation that finds prims that have more than a specified number of children
New option to remove duplicate(lamina) faces
New operation to replace USD shape primitives with UsdGeomMesh prims
New operation to find and remove attributes from prims
Added World space detection mode for Remove Small Geometry operation
Original mesh handling option added to operation
New scope to display in statistics window that will show USD stats like face and vertex count, instances, instance prototypes, and total prims
Performance Validators#
Check mesh prims to see if there are any duplicate(lamina) faces
Check for prims with large amounts of child prims, greater than 500
Check mesh prims for isolated vertices
Check mesh prims to ensure normals directions are consistent with face vertex winding
Fixed#
Removed consider deep transforms from fuzzy mode since this option was not applicable to fuzzy mode
Changed compute method for Threshold Small fixes to use bounds maximum side size rather than cubic volume since an object can have an area but zero volume
General#
Fix to ensure buffer overflows do not cause crashing in virtualMesh components
Fix zero area face removal settings to match ColocatedVerticesChecker
Updated#
Improved reporting for RemoveSmallGeometry, SplitMeshes, ComputeExtents, and EditStageMetrics
Improved reporting for SparseMeshChecker that will display which meshes are to be diced and which are to be split/clustered
Cleaning up redundant subdivision operation output
Remove unnecessary logging for Find Hidden Meshes operation
Improve reporting for omnimesh operations and make more consistent when displaying mesh stats
Remove Consider Attributes argument from Deduplicate Geometry
Refactor remove prims operation in various operations
Refactor geometry based code to their own plugins and subfolders
Updated tool tips for performance validators where some were missing
Updated Performance Validators to use new requirement structure for Asset Validator
Improve usage of ArResolverScopedCache to speed up material calculations
Replaced Asset Validator validation rules with Scene Optimizer based rules when they are available
Minor performance improvement to materials analysis
Update to Edit Stage Metrics to ignore built-in viewport cameras