Macro#

Macros can be used in settings and mutable attributes in certain ways to retrieve a value from another setting or mutable attribute. They are defined like $[...]. Macros are used everywhere to describe relationships among values to simulate complex scenes with compact descriptions.

$[/absolute_reference]

Absolute references refer to values by their absolute paths.

bright_light:
  type: light
  subtype: dome
  intensity:
    distribution_type: range
    start:
      distribution_type: range
      start: $[/dark_light/intensity]
      end: $[/dark_light/intensity] + 200
    end: $[/dark_light/intensity] + 1000
  texture_path: omniverse://content.ov.nvidia.com/NVIDIA/Assets/Skies/2022_1/Skies/Clear/lakeside.hdr
  transform_operators:
  - rotateX: 270
dark_light:
  subtype: dome
  intensity:
    distribution_type: range
    start: 100
    end: 1000

In this example, the mutable attribute, /bright_light/intensity, is a range that ranges from $[/dark_light/intensity] to $[/dark_light/intensity] + 200. These limits depend on the resolution of another mutable attribute, /dark_light/intensity. Thus, in every frame /dark_light/intensity is resolved before bright_light/intensity is resolved.

$[relative_reference] and $[../relative_reference]

Relative references refer to values with the same parent. In the example below, $[a1] is the same as $[/a/a1]:

a:
  a1: x
  a2: $[a1]

You may also go to parenting attribute using ... In the example below, $[../a1] is the same as $[/a/a1]:

a:
  a1: x
  a2:
    a21: $[../a1]

$[reference_to_list_element~index]

References to list elements refer to values in lists. In the example below, /bins will be expanded to /bins_0 to /bins_7, with /bins_X/dimension resolved to a 3-element list. $[/bins_$[index]/dimension~0] in /transform_global_X/pitch will retrieve the resolved value from index 0.

bins: # dimensions of 4 small bins
  count: 8
  dimension:
    distribution_type: range
    start:
    - 100
    - 200
    - 300
    end:
    - 400
    - 200
    - 300
transform_global: # transforms of 4 small bins
  count: 8
  distribution_type: harmonized
  harmonizer_name: bin_pack_global_H
  pitch:
  - - -$[/bins_$[index]/dimension~0] / 2 * 1.5
    - -$[/bins_$[index]/dimension~1] / 2
    - -$[/bins_$[index]/dimension~2] / 2 * 1.5
  - - $[/bins_$[index]/dimension~0] / 2 * 1.5
    - $[/bins_$[index]/dimension~1] / 2
    - $[/bins_$[index]/dimension~2] / 2 * 1.5

$[/as_is_reference]

As-is reference macro substitutes the whole value, supporting references to dictionaries. For example:

screen_width: 960
screen_height: 544
camera_parameters:
  far_clip: 100000
  focal_length: 14.228393962367306
  horizontal_aperture: 20.955
  near_clip: 0.1
  screen_height: $[/screen_height]
  screen_width: $[/screen_width]
default_camera:
  type: camera
  camera_parameters: $[/camera_parameters]

Evaluates to:

screen_width: 960
screen_height: 544
camera_parameters:
  focal_length: 14.228393962367306
  horizontal_aperture: 20.955
  near_clip: 0.1
  far_clip: 100000
  screen_width: 960
  screen_height: 544
default_camera:
  type: camera
  camera_parameters:
    focal_length: 14.228393962367306
    horizontal_aperture: 20.955
    near_clip: 0.1
    far_clip: 100000
    screen_width: 960
    screen_height: 544

$[special_macros]

$[seed] resolves to the current frame’s seed number, and $[frame] resolves to the frame index.

Note

An error is triggered if a cyclic reference is detected.

Some other examples are listed below:

You can define a macro for the path to load a USD file:

resources_root: [PATH_TO_MAIN_OBJECTS]
main_object:
  ...
  usd_path:
    distribution_type: folder
    suffix: usd
    value: $[/resources_root]/main_objects

At runtime, the folder to sample from is resolved as [PATH_TO_MAIN_OBJECTS]/main_objects, so that usd_path is [PATH_TO_MAIN_OBJECTS]/main_objects/[SAMPLED_FILE].usd.

seed: 3
penguin:
  ...
  count: 2
  transform_operators:
  - rotateY: ($[../index] + $[seed]) % $[../count] * 60

At frame two, this is equivalent to:

seed: 5
penguin_0:
  ...
  count: 2
  index: 0
  transform_operators:
  - rotateY: (0 + 5) % 2 * 60
penguin_1:
  ...
  count: 2
  index: 1
  transform_operators:
  - rotateY: (1 + 5) % 2 * 60

Here, $[../index] and $[../count] retrieve values from the local scope of the mutable they are in, while $[seed] retrieves values from the global settings.

Using macros, you can describe complex scenes that have a combination of randomized transform operators for each mutable.