Geometry#

If a mutable has attribute type of geometry, it’s a geometry. A geometry is a substance in space.

Available attributes of geometry:

Name

Type

Description

subtype

string

see Basic shapes, Deformed shape, and Mesh loaded from USD

physics

string

collision or rigidbody

If physics is set to rigidbody, the object is a dynamic object that responds to physics. If it’s set to collision, the object is a static object that dynamic objects interact with. For example, a wall can have collision and a ping-pong ball bouncing off of it has rigidbody.

Basic shapes

If subtype is one of cone, cube, cylinder, disk, torus, plane, or sphere it defines the corresponding basic geometry.

Deformed shape

Physics simulation for bottles is not supported.

If subtype is bottle, it defines a bottle shape, which is a parameterized deformed geometry controlled by the following parameters:

Name

Type

Description

base_effector

string

vertical position of the base effector

neck_effector

string

vertical position of the neck effector

horizontal_effector

string

horizontal position of the body effector

vertical_effector

string

vertical position of the body effector

This image illustrates how the shape of the bottle is controlled by these four effectors.

../../_images/geometry-bottle.png

Note

We currently don’t yet have collision detection for deformed shapes; they don’t have physics.

Mesh loaded from USD

If subtype is mesh, it defines a mesh loaded from USD.

Additional attribute of mesh:

Name

Type

Description

usd_path

string

The path to the USD in disk