Emissive#

Emissivity defines how much light a surface emits independently of received light. This parameter creates self-illuminating effects like neon signs, screens, or bioluminescence materials. Emissivity maintains physical accuracy by contributing to scene lighting and global illumination calculations.

Parameters

Display Name

Name

Type

Default

Enable Emission

enable_emission

bool

false

Emissive Color

emissive_color

color

1.0, 1.0, 0.1

Emissive Color Map

emissive_color_texture

asset

Emissive Color Map Color Space

Emissive Mask Map

emissive_mask_texture

asset

Emissive Mask Map Color Space

Emissive Intensity

emissive_intensity

float

1.0

Enable Emission

Toggles light emission from the material surface

../../_images/OmniPBR_EnableEmissive0.png

Enable Emission: false#

../../_images/OmniPBR_EnableEmissive1.png

Enable Emission: true#

Emissive Color

Specifies the color of emitted light

../../_images/OmniPBR_EnableEmissive1.png

Emission Color: .94, .89, .65#

Emissive Color Map

Accepts a texture file to define emission color values.

../../_images/OmniPBR_EmissiveColorMap.png

Emissive Map Color Space

Valid Texture Gamma Values
  • raw : Use texture data as it was read from the texture and do not mark it as using a specific color space.

  • sRGB : Mark texture as sRGB when reading.

  • auto : Check for gamma/color space metadata in the texture file itself; if metadata is indicative of sRGB, mark texture as sRGB. If no relevant metadata is found, mark texture as sRGB if it is either 8-bit and has 3 channels or if it is 8-bit and has 4 channels. Otherwise, do not mark texture as sRGB and use texture data as it was read from the texture.

Emissive Mask Map

Accepts a texture file to define emission mask values.

../../_images/OmniPBR_EmissiveMaskMap.png

Emissive Mask Map Color Space

Valid Texture Gamma Values
  • raw : Use texture data as it was read from the texture and do not mark it as using a specific color space.

  • sRGB : Mark texture as sRGB when reading.

  • auto : Check for gamma/color space metadata in the texture file itself; if metadata is indicative of sRGB, mark texture as sRGB. If no relevant metadata is found, mark texture as sRGB if it is either 8-bit and has 3 channels or if it is 8-bit and has 4 channels. Otherwise, do not mark texture as sRGB and use texture data as it was read from the texture.

Emissive Intensity

Determines the intensity of emitted light.

../../_images/OmniPBR_EmissiveIntensity0.png
../../_images/OmniPBR_EmissiveIntensity800.png
../../_images/OmniPBR_EnableEmissive1.png