RTX Renderer Release Notes#
Current Release#
107.3 Release Highlights#
Recommended Driver Updates#
Updated RTX driver requirements to include Blackwell GPUs, and latest drivers for other architectures.
Multimatte IDs For Materials#
Multimatte IDs can now be specified on materials as well as on geometry, with the geometry IDs taking precedence. To use, add uniform int multimatte_id
to the Material prim, and set in the same way as for geometry.
Opacity Support for MaterialX and Other Materials#
In previous versions, materials other than those shipped with Kit (such as MaterialX materials), could be categorized as non-opaque by the renderer, causing significant performance degradation. There is now a new setting, /rtx/material/omniRtxEnableOpacityOverride
, which, when true, will by default set all these materials to be opaque.
If opacity control is required on a material, such as when using cutout opacity maps, the attribute bool omni:rtx:enableCutoutOpacity = true
should be added to the Material prim.
Similarly, if the material is transmissive (e.g. glass), to render correctly in Real-Time 1.0, it should have bool omni:rtx:enableTranmission = true
set on the Material prim. Note that this attribute has no effect in Real-Time 2.0 or Interactive modes.
Note that neither of these attributes have any effect in any mode unless the /rtx/material/omniRtxEnableOpacityOverride
setting is set to true.
Added support for the mirror-ball and angular map dome light texture formats, allowing dome light textures from a wider selection of applications without needing to convert to latlong format.
Added#
RTX: Added support for Mirrored Ball and Angular texture formats for Dome Lights.
RTX: Multimatte IDs can now be specified on materials as well as geometry.
Fixed#
FSD: Fixed a memory usage regression when Fabric Scene Delegate was enabled.
Materials - Prevent unneeded rtx.hydra material update causing unnecessary warnings.
RTX: Fixed a crash which could occur when enabling a payload.
RTX: Fix for opaque materials being categorized as translucent.
RTX: Fixed that single-channel EXRs were being loaded as 4-channel texture data which would result in the image appearing red instead of gray.
RTX: Fixed an issued which prevented rendering newly added primvars to points and curves.
Known Issues#
With driver release 575, scenes with a very large number of instances may show performance degradation. This will be fixed soon in an upcoming driver release.
All Releases#
Known issues#
RTX Interactive: UI responsiveness can lag when rendering complex volumes.