AO#

A pre-computed ambient occlusion map that can be applied to the material.

Parameters

Display Name

Name

Type

Default

Ambient Occlusion to Diffuse

ao_to_diffuse

float

0.0

Ambient Occlusion Map

ao_texture

asset

Ambient Occlusion Map Color Space

Ambient Occlusion to Diffuse

How much ambient occlusion influences the diffuse map in a range of 0-1.
  • 0 = unaffected

  • 1 = full effect.

Ambient Occlusion Map

Accepts a texture file to define ambient occlusion values. This is typically a pre computed texture from a DCC.

../../_images/OmniPBR_BaseColor.png
../../_images/OmniPBR_AO_Texture.png

Ambient Occlusion Map Color Space

Valid Texture Gamma Values
  • raw : Use texture data as it was read from the texture and do not mark it as using a specific color space.

  • sRGB : Mark texture as sRGB when reading.

  • auto : Check for gamma/color space metadata in the texture file itself; if metadata is indicative of sRGB, mark texture as sRGB. If no relevant metadata is found, mark texture as sRGB if it is either 8-bit and has 3 channels or if it is 8-bit and has 4 channels. Otherwise, do not mark texture as sRGB and use texture data as it was read from the texture.