AO#
A pre-computed ambient occlusion map that can be applied to the material.
Parameters
Display Name |
Name |
Type |
Default |
---|---|---|---|
ao_to_diffuse |
float |
0.0 |
|
ao_texture |
asset |
||
Ambient Occlusion to Diffuse
- How much ambient occlusion influences the diffuse map in a range of 0-1.
0 = unaffected
1 = full effect.
Ambient Occlusion Map
Accepts a texture file to define ambient occlusion values. This is typically a pre computed texture from a DCC.
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Ambient Occlusion Map Color Space
Valid Texture Gamma Values
raw : Use texture data as it was read from the texture and do not mark it as using a specific color space.
sRGB : Mark texture as sRGB when reading.
auto : Check for gamma/color space metadata in the texture file itself; if metadata is indicative of sRGB, mark texture as sRGB. If no relevant metadata is found, mark texture as sRGB if it is either 8-bit and has 3 channels or if it is 8-bit and has 4 channels. Otherwise, do not mark texture as sRGB and use texture data as it was read from the texture.