Clearcoat#

Clearcoat simulates an additional transparent layer on top of a base material, common in automotive paints, polished wood, and plastic coatings. This layer adds a second specular reflection with its own roughness and intensity values, independent of the underlying material properties.

Parameters

Display Name

Name

Type

Default

Enable Clearcoat Layer

enable_clearcoat

bool

false

Clearcoat Tint

clearcoat_tint

color

1.0, 1.0, 1.0

Clearcoat Transparency

clearcoat_transparency

float

1.0

Clearcoat Roughness

clearcoat_reflection_roughness

float

0.0

Clearcoat Weight

clearcoat_weight

float

1.0

Clearcoat Flatten

clearcoat_flatten

float

1.0

Clearcoat IOR

clearcoat_ior

float

1.56

Clearcoat Normal Map Strength

clearcoat_bump_factor

float

1.0

Clearcoat Normal Map

clearcoat_normalmap_texture

asset

Clearcoat Normal Map Color Space

OmniPBR Enable Clearcoat Layer

Enables clear coat layer.

../../_images/OmniPBR_EnableClearcoat0.png
../../_images/OmniPBR_EnableClearcoat1.png

OmniPBR Clearcoat Tint

Base color of the clearcoat layer.

../../_images/OmniPBR_EnableClearcoat1.png

Clearcoat Tint: 1.0, 1.0, 1.0#

../../_images/OmniPBR_ClearcoatTint.png

Clearcoat Tint: 0.3, 0.16, 0.16#

OmniPBR Clearcoat Transparency

Weighted blend between the material and the clearcoat.
  • 0 = Clearcoat

  • 1 = Base material with clearcoat on top

../../_images/OmniPBR_ClearcoatTint.png

Clearcoat Tint: 1.0, 1.0, 1.0#

../../_images/OmniPBR_ClearcoatTransp0.5.png

Clearcoat Tint: 0.3, 0.16, 0.16#

../../_images/OmniPBR_ClearcoatTransp0.png

Clearcoat Tint: 0.3, 0.16, 0.16#

OmniPBR Clearcoat Roughness

Isotropic roughness of the clearcoat. Usually 0.

../../_images/OmniPBR_ClearcoatTint.png
../../_images/OmniPBR_ClearcoatRoughness0.1.png
../../_images/OmniPBR_ClearcoatRoughness0.2.png

OmniPBR Clearcoat Weight

The specular reflectivity of the clearcoat layer.

../../_images/OmniPBR_EnableClearcoat1.png
../../_images/OmniPBR_ClearcoatWeight0.5.png
../../_images/OmniPBR_ClearcoatWeight0.2.png

OmniPBR Clearcoat Flatten

Blends between the smooth normal and the bumped base normal.

../../_images/OmniPBR_ClearcoatFlatten1.png
../../_images/OmniPBR_ClearcoatFlatten0.5.png
../../_images/OmniPBR_ClearcoatFlatten0.0.png

OmniPBR Clearcoat IOR

Index of Refraction of the clearcoat layer.

../../_images/OmniPBR_ClearcoatIOR1.png
../../_images/OmniPBR_EnableClearcoat1.png
../../_images/OmniPBR_ClearcoatIOR2.5.png

OmniPBR Clearcoat Normal Map Strength

Scalar multiplier of the Clearcoat Normal Map.

../../_images/OmniPBR_EnableClearcoat1.png
../../_images/OmniPBR_ClearcoatNMStrength0.5.png
../../_images/OmniPBR_ClearcoatNMStrength1.png

OmniPBR Clearcoat Normal Map

Normal map for the clearcoat layer.

../../_images/OmniPBR_ClearcoatNMStrength1.png

OmniPBR Clearcoat Normal Map Color Space

Valid Texture Gamma Values
  • raw : Use texture data as it was read from the texture and do not mark it as using a specific color space.

  • sRGB : Mark texture as sRGB when reading.

  • auto : Check for gamma/color space metadata in the texture file itself; if metadata is indicative of sRGB, mark texture as sRGB. If no relevant metadata is found, mark texture as sRGB if it is either 8-bit and has 3 channels or if it is 8-bit and has 4 channels. Otherwise, do not mark texture as sRGB and use texture data as it was read from the texture.